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Ai actions
Ai actions





ai actions ai actions

Target unit switches to the given firing mode index. Where unit is any unit (no animation is performed), and targetUnit is the person who is to sit down. AI controlled units will only stay seated if they are in safe or careless behaviour mode. UnitOne action Ĭauses a person to sit down on the ground (or get up, if already sitting). Neither unit needs to be near the satchel.Ĭharge has to be placed first using unitname Fire or createMine command. UnitTwo activates and adds 40 seconds to the timer for a satchel charge. Soldier 'unitOne' plays the action animation. Only works on a unit sitting in the copilot seat, and only works with the Hellcat, no other vehicles have searchlights. Turns on the searchlight in the WY-55 Hellcat. Turns off the searchlight in the WY-55 Hellcat. There is no Scud Launcher in ArmA, however this action (probably) remains in the engine from the days of Operation Flashpoint. positionNumber is a specific cargo position index number. Where unit is the person to board, and targetVehicle is the vehicle to be boarded. Alternatively, use moveInCargo command instead, which has no such limitation. Use fullCrew to determine which positions are compatible cargo.

ai actions

If position is cargo but also person turret, it will be ignored. if player cannot shoot his rifle from them. This action works only with cargo positions that have no person turret, i.e. If the all cargo positions are already occupied by living persons, or no cargo position exists, the boarding will fail. If the specific position is already occupied, the person will board in the first available cargo position. Instantly moves a person to the appropriate boarding position of a vehicle, then they attempt to board the vehicle as cargo, in a specific cargo position if given as an optional parameter, otherwise in the first available cargo position. 3 Unsorted actions found in UI.pbo/config.bin.







Ai actions